Solution:
Observe that no two players can choose the same vertex, and no two players can choose each other's vertices. Thus, if two players choose their own vertices, then the remaining two also must choose their own vertices (because they can't choose each other's vertices), thus all 4 players must choose their own vertices. There is 1 way to choose the vertices in this case.
Name the players top left, top right, bottom left, and bottom right, based on their initial positions. Assume exactly one player (without loss of generality, say the top left) chooses their own vertex. Then, the remaining 3 players have to form a triangle (recall no two players can choose each other's vertices). There are 4 ways to choose which player chooses their own vertex, and 2 ways to choose which direction the players move in the triangle, thus there are 8 ways to choose the vertices in this case.
Lastly, assume no one chooses their own vertex. We will first prove that no player can choose the vertex across from them. Assume the contrary, without loss of generality, let the top left player choose the bottom right vertex. Then, neither of the bottom left and the top right players can choose the other's vertex, because they would meet the top left player at the center of the square. As they can't choose bottom right (it is chosen by the top left player), and can't choose their own vertex (by assumption), they both have to choose the top left vertex, which is an immediate contradiction.
Now, the top left player has to choose either the top right vertex or the bottom left. Without loss of generality, let the player choose the top right vertex. Then, the top right player has to choose the bottom right vertex (as they can neither go across nor back to top left), the bottom right player has to choose the bottom left vertex, and the bottom left player has to choose the top left vertex, and all the choices are determined by the first player's choice. There are 2 ways to choose where the first player goes, thus there are 2 ways to choose the vertices in this case.
In total, there are 1+8+2=11 ways to choose the vertices.