When two standard six-sided dice are rolled, the minimum sum that
can be rolled is 1+1=2, and so Riah
must move forward at least 2
squares on each roll.
This means that Riah cannot land on the square numbered 1, she can land on at most one of the
squares numbered 11 and 12, and she can land on at most one of
the squares numbered 16 and 17.
To achieve the maximum score possible, the goal is to land on as many
shaded squares as possible, recognizing that a choice must be made
between squares 11 and 12, and also between squares 16 and 17.
To begin the game, Riah cannot roll a 1, but she can roll a 3, thus adding 6 points to her score. She can then roll
3 again, adding 4 points to her score, followed by a roll
of 2 to add 5 more points to her score. Riah is now
on the square numbered 8, she has
6+4+5=15 points, and she has
collected the maximum number of points possible to this point in the
game.
From the square numbered 8, Riah
can roll a 3 and collect 7 points or she can roll a 4 and collect 8 points. Since landing on square 11 or 12 does not affect her ability to land on
square 16 or 17, Riah maximizes her points by rolling
4 and collecting 8 points. She is now on the square
numbered 12 and has 15+8=23 points.
From the square numbered 12, Riah
can roll a 4 and collect 10 points or she can roll a 5 and double her points. Since adding
10 points gives Riah 23+10=33 and doubling her points gives
23×2=46, then rolling a 5 and landing on the square numbered
17 maximizes Riah's points. There
are no more points that can be collected before finishing the
game.
Thus, the greatest number of points that Riah can finish the game with
is 46.